Mother Machine - Mother's Home

Mother with one of her children.

Mother with one of her children.

Mother is huge and not "just" a head.  She has a body submerged in a large tank of coolant that is visible from below.

Mother is huge and not "just" a head. She has a body submerged in a large tank of coolant that is visible from below.

Mother's Home is full of the planet's lush foliage that has crept in over time.

Mother's Home is full of the planet's lush foliage that has crept in over time.

Glowing signs guide players to platforms that take them to other game-regions.

Glowing signs guide players to platforms that take them to other game-regions.

This is where players spawn into Mother's Home.

This is where players spawn into Mother's Home.

Progress GIF

Progress GIF

Mother Machine - Mother's Home

For Mother's Home, the hub of Mother Machine's game world, I was responsible for making the final version of Mother herself as well as set-dressing and lighting her surrounding environment.

I also created the hard-surface machinery seen around the level.

As the game uses procedural generation for smaller foliage and environment geo, not everything was within my creative control, but the majority of medium+large foliage was done by hand in this level specifically.

Art direction and concept art support: https://www.artstation.com/maryse-heilig
Art direction, rigging and animations for Mother: https://www.artstation.com/yun1
Creative direction, level design, initial level blockout: Johannes Kristmann
PCG graph and biome mood setup: Andreas Suika
Foliage meshes and textures: https://www.artstation.com/hellboy
Foliage shaders, fog, environment materials for chunk-geo: Jira Duguid https://organic-plastics.net/
Clone creatures: https://www.artstation.com/rosaiglesias
Clone animations: Philip Feller