For Mother's Home, the hub of Mother Machine's game world, I was responsible for making the final version of Mother herself as well as set-dressing and lighting her surrounding environment.
I also created the hard-surface machinery seen around the level.
As the game uses procedural generation for smaller foliage and environment geo, not everything was within my creative control, but the majority of medium+large foliage was done by hand in this level specifically.
Art direction and concept art support: https://www.artstation.com/maryse-heilig
Art direction, rigging and animations for Mother: https://www.artstation.com/yun1
Creative direction, level design, initial level blockout: Johannes Kristmann
PCG graph and biome mood setup: Andreas Suika
Foliage meshes and textures: https://www.artstation.com/hellboy
Foliage shaders, fog, environment materials for chunk-geo: Jira Duguid https://organic-plastics.net/
Clone creatures: https://www.artstation.com/rosaiglesias
Clone animations: Philip Feller